lake dev log
2024/9/17
starting with expanding and upgrading seofon’s module



2024/11/23
>Water & Wood as the Twin Peak Resonator
>Rebuild the Mountain module with a Rungle constructed by 3 OSCs,3 sliders control each bits’ weight
>Yin,Yang sliders control the ratio of 2 step signals
>Heteromorphism shield
>Entity touch points
>/POKE/ as the new touch modulation points



2025/1/16
Lake2.0 with new surface and filter-core based design
湖2。0,更改为滤波器核心为基础,试图获得灵感界面




2025/2/9



2025/3/31





2025/6/3 

更名为湖琴,确定了湖为键盘合成器。删除了混沌环Chaos roll
重新设计界面,划分为:月Lunette,影Sigu,流Stream,境Realm,涟漪Ripple,枝Branch



2025/6/4
在成功实验了lm13700为核心的4阶滤波器后做了具体界面分布与规划。
Lunette:延迟效果器,可与Lake中央进行交叉调制
Lake:8键复音共鸣器, 集体控制Q, 可单独控制频率
Realm:多段触摸图案,用于快速手势调制
Shade: 具有正反向播放及速度控制功能的采样器
VCAE(Voltage Controlled Analog Encoder):压控编码器,可动态调制数字信号降频率



2025/7/7


2025/12/4
Lake 3.0 简化并重新设计,更改为Sine VCO为核心




2025/12/25 
Spread Idea 扩散按键触发



2026/1/3
界面重绘




2026/2/13


2026/2/15




2026/3/9 完成Lune1.0测试




2026/3/31 Lake 4.0